3-ON-3

RULES & REGULATIONS
 

 

Sportsmanship Policy

Good sportsmanship and cooperation is both anticipate and expected. The team captain or designed parent, if applicable, is expected to aid in controlling teammates’ and team followers’ conduct and to represent his/her team as spokesperson in case of appeals to court official. Poor sportsmanship could result in penalties against the team in either the Technical, Intentional, or Flagrant Foul categories. Failure to comply with the Spirit of Ballers Battle, with acts such as fighting, taunting, intimidating or verbally attacking an official, player or spectator may lead to removal of that player, team and/or spectator from League Play. Any ejection from the entire league will result in a suspension from the upcoming season as well. Decisions made by the officials are final, and are not subject to review by video or any other sources.

Who can play

Ballers Battle will have age groups from 8 years of age old all the way up to adults.

Divisions of play will be as followed

  1. Elite Level: This division consists of players/teams that have solid fundamental skills and knowledge of the game. These players/teams are competitive and may have been playing for several years.

 

  1. Recreational Level: For the "weekend warrior" who plays on an infrequent basis for the love of the game and to have a good time

 

  1. Couch Potato Level:  This division is for players who don’t have the skill set to keep up and want to have fun.

 

  1. Youth Divisions: 8/9, 10/11, 12/13 and High School.

The Game

    • Coin toss will determine possession. Ball will change at half.
    • Two 13 minute halves or if a team is winning by 20 points the game is over. Two time outs per game
    • All teams can carry up to a 5 player roster. All teams must have 3 players on the court at all times.

Score

All made baskets from inside the 1 point arc count for two points and made baskets from the outside the three point arc count for 2 points. If your team is winning by 20 points at any point of the game the game is over.

Fouls

Basketball officials will referee all games. All called fouls, after the 5th foul called whether shooting or non-shooting will result in two free throw shots. If a foul is called on a three point shot the shooter will be rewarded with three free throws.  A change of possession will result regardless of whether the free throw shots(s) is (are) made or missed. During a free throw, opposing team players may not intentionally disrupt the shooter’s unhindered throw.  After a foul shot, the ball will be placed into play from the back-court line. Incidental contact between opponents shall not result in a called foul unless such contact results in a meaningful disadvantage. The following fouls will result in additional sanctions.

Technical Fouls

A technical foul will be called for unsportsmanlike acts such as taunting baiting, or trash talk. Taunting and baiting can involve derogatory remarks or gestures that incite or insult a player. Trash talk involves a deeply personal, verbal attack directed toward any person involved in the event. In extreme cases, the player may also be suspended from play and a coach or fan removed from the court for the remainder of that game or for the rest of the season. A player who aggressively comes into contact with or assaults a court official, court marshal, or anyone for that matter will be removed and banned from the league permanently. The court official may also assess a technical foul if the winning team is stalling in the interest of preserving a winning margin. A technical foul will result in a free throw and possession.

On the 5th Foul the player will be out of the game.

Intentional Fouls

An intentional foul is a foul designed to neutralize an opponent’s obvious advantageous position. It is a foul which, based on the official’s observation of the act, is not a legitimate attempt to directly play the ball. A foul shall also be ruled intentional, based on the official’s observation of the act, if while attempting to play the ball, a player causes excessive contact. An intentional foul results in two free throws and possession of ball.

Flagrant Fouls

A flagrant foul may be of a violent or aggressive nature, or act which displays unacceptable conduct, it may or may not be intentional. It may involve violent or aggressive contact such as striking, kicking, kneeling, moving under an opponent who is in the air, and crouching or hipping in a manner which could cause severe injury to the opponent. It may also involve dead ball contact or dialogue which is extreme or persistent, aggressive, or abusive. A flagrant foul results in two free throws for the offended team and possession of the ball. The player committing the foul will be suspended for the remainder of the game and possibly for the rest of the league.

Game Times

 All printed schedules are effective through only the first game for all teams, subject to unusual circumstances outside the control of event organizers. Following the tournament’s first game, each team is required to check the Master Scoreboard for all official schedules, times, courts, revisions and general game information. Teams must be ready to begin play at their scheduled start time. Teams not at their court for their scheduled game are given a 5 minute grace period before a forfeit is enforced. Teams are encouraged to remain in contact with their court to observe the effects of scheduling changes that could occur mainly due to inclement weather or other unexpected delays. Inclement weather and non-playable situations may result in the modification or cancellation of the event. Under these unlikely circumstances team entry fees will not be refunded.

 

Stalling

Stalling is prohibited.  All teams must advance the basketball toward the basket and shoot the ball at the basket. Any type of method used to run out the clock will be considered an unsportsmanlike act and will result in a technical foul against the offending team.

Overtime

The first team to reach 20 points within the two 13 minute halves of play is declared the winner. The team that reaches 20 points does not need to have a winning margin of 2 points or greater. The 13 minute halves clock is stopped during team timeouts and if the court monitor stops play for a player injury or other unusual circumstance. In all situations, the court monitor shall declare a technical foul if it is determined that a team is intentionally stalling to run out the clock. If neither team has reached a score of 20 points, the court monitor shall stop the game after 25 minutes of play. At this point, if a team has a lead of 2 or more points, that team is the winner. If neither team has at least a 2 point advantage, the overtime rule must be activated. In overtime, the first team to score a total of 2 points more than the leading team’s score at the beginning of the overtime session, or reach 20 points, is the winner.

Examples:

Scores at the beginning of overtime session.

Score of 18 to 17: The first team to 20 wins.

Score of 16 to 16: The first team to 18 wins.

Score of 8 to 7: The first team to 10 wins.

Score of 14 to 12: No overtime is needed since the leading team has at least a 2 point lead Check Ball

The ball must be “checked” by an opposing player before it is put into play. The ball must then be passed to begin play. All players receiving this initial pass must be behind the free-throw line extended.

Change of Possession

The ball will change possession after scored baskets and all free-throw attempts with the exception of Technical, Intentional or Flagrant fouls. The will be no “make it, take it” rule.

Taking It Back

The ball will be “taken back” on each change of possession, regardless of whether or not a shot was attempted. Failure to “take it back” results in loss of possession and loss of any points just scored. “Taking it back” means bringing your whole body and the ball behind the 3 point arc.

Ball Out-of-Bounds

All out of bounds play will be checked in from the free throw line. One pass must be made before attempting shot.

Boundaries

The basket structure, padding, and structural supports will be played as out-of-bounds. The actual backboard, including its face, bottom and sides shall be considered in-bounds.

Jump Ball

In a jump ball situation, the ball will first go to the team which lost the opening coin toss, with alternating possessions thereafter.

Substitutions

Substitutions may only be made during a time-out or a “dead ball” situation.

Time-Out

Each team will have two time outs per game. Clock will stop on a time out.

Player Injury

A court official has the discretion to suspend play for the protection of an injured player. If a player is bleeding or has an open wound, that player will be directed to leave the game and properly bandage the wound. A player with any bloodstained clothing or bandage must have it removed before re-entering the game. 

Use of Illegal Players

 The players listed on the roster submitted in the team registration process, accepted by event organizers, are the only players eligible for play on that team. Player changes submitted on an authorized Player Change Form, and accepted by the event organizers, must be completed and approved by 8:00am on the first day of the tournament. Under no circumstances will roster substitutions be allowed after the tournament begins. If a team uses a player not properly registered, that team will be disqualified from the tournament. Before the beginning of each game, every player must sign the Official Scoresheet, which contains a Voluntary Waiver and Release Agreement and Sportsmanship Pledge.

Official/Score Keeper

All half courts will have the 1 Official and 1 Score Keeper.

Uniforms

All teams will be provided with uniforms.

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