1. THE PLAYING FIELD
1. The field
shall be established on any safe terrain suitable for play in
accordance with the following provisions which equal the dimensions
of a softball field
- a. the
kickball diamond is a square with equal sides of 60 feet or about
20 paces with a base at each corner;
- b. the
distance from home plate to second base and from first base to
third base is 84 feet 10 1/4 inches or about 28 paces. The
distance between any base and home plate shall be measured from
the back corner of each;
- c. the
pitching strip is in the center of the diamond, 42 feet 5 1/8
inches or about 14 paces from home plate, and directly aligned
with the 1st-3rd base diagonal;
- d. the pitching mound extends 12 feet
from the center of the pitching strip
- e. the sidelines are lines 10 feet on
the outside of and parallel to the foul lines, the area between
the foul lines and the sidelines is the sideline area;
- f. when available, cones are placed: at
the outside corner of first, second, and third base, and not
touching the base; on the foul lines 30 feet or about 10 paces
behind first and third base; and on the sidelines 10' from home
- g. the kicking box is a rectangle with
the front of the box aligned with the front of home plate and the
back of the box aligned with the sideline cones behind home plate.
Lines extending forward from the sideline cones perpendicular to
the front of home plate make up the sides of the kicking box. The
area directly forward the kicking box is fair territory. The
kicker is not required to start in the kicking box, however the
kick must occur within the kicking box.
- h. the foul lines are fair territory.
2. The strike zone is a three-dimensional
irregular pentagon based on the shape of home plate and is one (1)
foot in height. The front of the zone aligns with the front of home
plate. The sides of the zone extend one (1) foot to either side of
the plate. The back edges of the zone are one (1) foot from the back
sides of the plate. The strike zone may not be marked by cones or
other raised objects.
3. All participants must respect and obey
all rules and regulations pertaining to the field used for games.
4. Any player or Referee wholly or partly
in fair territory is an extension of fair territory. Any live base
runner outside the kicking box is fair, even when wholly in foul
territory. A player jumping from fair territory is in fair territory
while in the air. A player in foul territory does not extend foul
territory by jumping or reaching into fair territory.
5. Upon notification to the Head Referee of
any improper field set up, the field layout shall be corrected
before the beginning of the next play. Protest based on field set up
will not be considered.
6. Sideline area. Prior to the kick, no
participants (or spectators) may be in the sideline are except for
the kicker, the catcher, Referees and designated base coaches. After
the kick, fielders and base runners in the process of playing the
game may also occupy the sideline area. The first infraction of this
rule will result in a warning to the team that caused the
infraction. The second and each subsequent infraction will result in
an out for the next kicker in the written kicking order on the team
that caused the infraction.
7. No beer/alcohol will be allowed on the
field or dug out.
participating, players must properly wear the official athletic
clothing designated for their use.
shoes are required. Metal cleats are not allowed.
3. Players may
wear protective equipment providing it does not offer the wearer an
unfair performance advantage. Any equipment deemed by the Head
Referee as a performance enhancement must be removed or the player
will be removed from play.
official kickball is the Red Zone Logo Kickball, measuring 10 inches
in diameter when properly inflated to a pressure of 1.5 pounds per
5. All player attire is an extension of the
3. REFEREES / OFFICIALS
must be officiated by at least one authorized official, the Head
Referee. When available, at least two officials referee each game: a
Head Referee, and a First Base Referee. The Head Referee governs all
game play and issues all final rulings, and has final authority on
equipment issues. Other Referees may assist these officials when
2. Prior to each game, the Head Referee
must conduct a meeting with the Captains of each team, to address
any ground rules in effect, to ensure the exchange of team lineups,
and to identify the designated Captains who will be authorized to
discuss calls with the Referees during the game.
3. Referees have jurisdiction over play and
- a. call a time out;
- b. call off a game due to darkness, rain
or other cause at the Referee's discretion;
- c. penalize a player, including game
ejection, for any reason. This includes but is not limited to
un-sportsman like conduct, fighting, delay of game and excessive
verbal abuse. Ejected participants must leave the field area and
may not return to the game.
4. Referees have jurisdiction over play and
- a. cancel the game if lightning is seen,
or delay it until safe to continue;
- b keep a record of the final game score.
5. Referees may make rulings on any points
not specifically covered in the rules (at the time of occurrence),
but the ruling shall not be deemed as a precedent for future
4. PLAYER ELIGIBILITY
participating players must appear on written lineups, reflecting
that game’s kicking order, to be exchanged between the captains of
each team before play begins.
2. A claim of
improper kicking order must be made to the Head Referee who will
make the final determination. Such a claim must contain two parts:
- that the
written kicking order was exchanged in accordance with
- that the
claim is made on the field no sooner than the first pitch thrown
to the accused "wrong" kicker, and no later than the first pitch
thrown to the subsequent kicker. The burden of proof rests with
the accused team. Any resulting play is nullified by a finding of
improper kicking order, with an out recorded for the "wrong"
Tournament play the Roster that is submitted before the teams first
game will be the roster throughout
In the event of a team having an illegal roster the team will
forfeit that game.
game shall have two (2) participating teams: the Away team, which
kicks first each inning, and the Home team, which kicks last each
2. While fielding, each team must field at
least eight (8) and no more than eleven (10) players, which must
include one pitcher and one catcher at any time during the game.
3. For a given game, each team shall have
one Captain and one Co-Captain (collectively "the Captains") who are
jointly responsible for the team. The Captains may discuss calls
with the Head Referee, but must accept the Head Referee’s final
ruling. Other players besides the Captains that dispute calls with
the Referees are subject to ejection from the game.
4. All teams must be in team uniforms
provided by Red Zone or your team will start the game down 2 points.
League Play only.
6. BASE COACHES
1. Two members
of the team at kick may coach first and third base, switching as
needed with other team members to remain in the proper written
2. Base coaches
may not physically assist runners while the ball is in play.
7. REGULATION GAMES
games last (7) innings or 50 minutes whichever comes first.
- a. In the
event of a tie score at the end of the game, the game shall be
marked as a tie. Playoffs game will proceed
- until there
is a champion.
- b. If
the Home team already leads the game when the bottom of the final
inning is reached, that team wins the game instantly and the game
- c. If the Home team takes the lead
during the bottom of the final inning, that team wins instantly
and the game is over.
1A. In Tournament Play regulation games
will last the following:
a. Pool Play will consist of 5 Innings or 50 minutes whichever comes
first. (Tourney Play)
b. Playoffs will consist of 6 Innings or 50 minutes whichever comes
2. A game that is called off by the Referee
after three (3) full innings of play shall be considered a
regulation game. The game score at the end of the last full inning
shall determine the winner. Regulation games called off that end in
a tie shall be marked as a tie.
3. A game that is called off by the Referee
for any reason before three (3) full innings of play shall not be
considered a regulation game and a new game may be rescheduled.
4. Mercy Rules:
a. If a team is winning by 12 runs after 5
innings of the game is over. (League Play)
b. Teams winning by 10 runs after 3 Innings the game will be over.
8. PITCHING, CATCHING AND FIELDING
must be pitched by hand. There are no restrictions on pitching
2. Proper Field Position must be maintained
by all fielders while a pitch is in progress, and until the pitched
ball reaches the kicker. Failure to be properly positioned will
result in a Position Warning to the team that caused the infraction.
The team's second and each subsequent Position infraction by that
team that game will result in the kicker being awarded first base
regardless of the outcome of the kick. Proper Field Position is --
a. for Fielders: All fielders besides the catcher must remain in
fair territory behind the 1st-3rd base diagonal;
b. for Pitchers:
- - The pitcher must start the act of
pitching with at least one foot within the pitching mound;
- - The pitcher must have at least one
foot on or directly behind the pitching strip when releasing the
- - No part of the pitcher’s front foot
may be in front of or across the front edge of the pitching strip.
c. for Catchers:
- - The catcher must be positioned within
or directly behind the kicking box and behind the horizontal plane
of the kicker, parallel to the front edge of home plate.
- - The catcher may not make contact with
the kicker, nor position so closely to the kicker as to restrict
the kicking motion.
- - The kicker may not trigger a position
violation through maneuvers judged by the Ref to be deliberately
tricky or unsportsmanlike.
1. All kicks
must be made by foot or leg, below the knee. Any ball touched by the
foot or leg below the knee is a kick.
kicks must occur:
- a. At or behind home plate. The kicker
may step on home plate to kick, however no part of the planted
foot may be in front of or cross the front edge of the home plate.
- b. Within the kicking box, The kicker
must have at least a portion of the plant foot within the kicking
box during the kick ( The kicker may line up outside of the
10. RUNNING AND SCORING
1. Runners must
stay within the baseline. Any runner outside the baseline is out
Runners may choose their path from one base to the next, and may
follow a natural running arc;
- b. Runners are free to change course to
avoid interference with a fielder making a play;
- c. When attempting to avoid a ball tag,
runners may move no more than 4 feet out of their established
- d. First base is extended to avoid any
collision. The outside of the base is used for the runner.
2. Obstruction. Fielders must stay out of
the baseline. Fielders trying to make an out on base may have their
foot on base, but must lean out of the baseline. Runners hindered by
any fielder within the baseline, not making an active play for the
ball, shall be safe at the base to which they were running. Runners
may choose to advance beyond this base while the ball is still in
3. Neither leading off base, nor stealing a
base is allowed. A runner may advance once the ball is kicked. A
runner off base when the ball is kicked is out
4. Hitting a runner’s neck or head with the
ball is not allowed, except when the runner is sliding. Any runner
hit in the neck or head shall be considered safe at the base they
were running toward when the ball hits the runner. If the runner
intentionally uses the head or neck to block the ball, and is so
called by the Referee, the runner is out.
5. A tag-up is a requirement to retouch or
stay on a base until a kicked then caught ball is first touched by a
fielder. After a tag-up a runner may advance. A runner failing to
tag-up as required is out
6. All ties will go to the runner. Runners
traveling from home plate may overrun first base, and may only be
tagged out if actively attempting to advance to second base.
7. Base Running on Overthrows;
- a. an overthrow is a ball thrown,
kicked, or deflected into foul territory while making a defensive
play toward a player or base;
- b. a runner may advance only one base
beyond the base the runner is on or running toward when the ball
travels into foul territory;
- c. one base on an overthrow is a
restriction on the runner – not an automatic right for the runner
to advance; d. if any fielder attempts to make an out prior to
returning the ball to the pitcher, runners may commence base
8. Running past another runner is not
allowed. The passing runner is out.
9. A run scores when a runner touches home
plate before the third out is made, EXCEPT that no run can score
when the third out is made during a force play situation, or when
the kicker is put out before touching first base. At the end of a
game the team with the most runs wins.
10. When a base is displaced during play,
any runner is safe while in contact with the base's original and
correct location. All displaced bases should be restored at the end
of each play.
1. A count of
three (3) strikes is an out.
2. A strike is:
- a. a pitch
that is not kicked and is not called a ball per 2, that enters any
part of the strike zone
- b. an
attempted kick missed by the kicker inside or outside of the
1 A count of four (4) balls advances the
kicker to first base.
2. A ball is:
- a. a pitch outside of the strike zone as
judged by the Referee where a kick is not attempted.
- b. a pitched ball that does not touch
the ground at least twice or roll before reaching the kicking box;
- c. a pitched ball that exceeds one foot
in height from the bottom of the ball as it enters the kicking
- d. a pitched ball that exceeds one foot
in height from the bottom of the ball at any time while passing
through the kicking box, prior to reaching the kicker;
- e. a pitched ball that is higher than
one foot at the plate.
13. FAIRS AND FOULS
A count of four (4) fouls is an out.
2. A foul ball is:
- a. a kicked
ball first touching the ground in foul territory
- b. a kicked
ball first touching a fielder or Referee wholly in foul territory,
while the ball is over foul territory
- c. a kicked
ball landing in fair territory, but touching the ground in foul
territory on its own at any time before crossing the 1st-3rd base
- d. a kicked
ball landing in fair territory, then entering foul territory
before crossing the 1st-3rd base diagonal, and touching a fielder
or Referee wholly in foul territory
- e. a kick
made on or above the knee
- f. a
kicked ball touched more than once or stopped in the kicking box
by the kicker; g. a kicked ball first kicked outside of the
- h. a kicked ball first touching a
permanent object, such as a batting cage or fence.
3. A fair ball is:
- a. a kicked ball landing and remaining
in fair territory.
- b. a kicked ball first touching a player
or Referee in fair territory
- c. a kicked ball landing in fair
territory, then touched by a participant in fair territory before
touching the ground in foul territory.
- d. a kicked ball that touches a runner
before touching the ground in foul territory
- f. a kicked ball that touches the kicker
once outside the kicking box before touching the ground in foul
1. A count of
three (3) outs by a team completes the team's half of the inning.
2. An out
- a. a count of three (3) strikes or four
- b. any kicked ball (fair or foul) that
is caught by a fielder. Any part of the ball may incidentally
touch the ground during the act of catching and still be ruled an
out if the fielder first displays full control of the ball and
maintains control after touching the ground;
- c. a Force Out, being the tag by any
part of a fielder’s body of a base to which a runner is forced to
run, before the runner arrives at the base, while the fielder has
control of the ball. The ball may be touching the ground if the
fielder displays full control of the ball while simultaneously
tagging the base;
- d. a runner touched by the ball or who
touches the ball at any time while not on base while the ball is
- e. a kicker or runner that interferes
with the ball.
- f. a tag of a base by any part of a
fielder’s body, while the fielder has control of the ball, before
the runner originating at that base can tag-up as required due to
a caught ball.
- g. a runner off base when the ball is
- h. a runner physically assisted by a
team member during play.
- i. any kicker that does not kick in the
proper kicking line up.
- j. a runner that passes another runner.
- k. a runner outside of the baseline.
- l. a runner who misses a base, as called
by a Referee upon the conclusion of the play;
- m. a runner who fails to properly tag up
on a caught ball, as called by a Referee upon the conclusion of
- n. a runner touched by the ball while on
a base they are forced to vacate by the kicker becoming a runner;
- o. a runner coming from home plate who
steps on First Base when required to use the Extra Base.
- p. a player improperly occupying the
sideline area after their team has been issued a warning.
15. BALL IN PLAY
pitcher has the ball in control and retains possession on the mound,
the play ends. Runners who are off base at this time and in forward
motion may advance only one base. Runners who are off base at this
time and not in forward motion must return to the base from which
they were running.
- a. when any non fielder or non permanent
object except a Referee or a runner, touches or is touched by a
ball in play in fair territory. This interference causes the play
to end, and runners shall proceed to the base to which they were
- b. when any runner on or off base
intentionally touches a ball, or hinders a fielder. This
interference causes the play to end, the runner to be out, and any
other runners shall return to the base from which they came,
unless forced to advance.
- c. when any kicker intentionally touches
a pitched ball by hand or arm before the pitch is called a Ball or
Strike, or intentionally touches a kicked ball to render it foul.
This interference causes the play to end, the kicker to be out,
and any runners shall return to the base from which they came.
15.During any play where a ball is popped
or deflates significantly, that play shall be replayed with a
properly inflated ball.
16. INJURY AND SUBSTITUTIONS
1. In cases
of injury or illness, a time-out may be requested for participant
removal and replacement with a teammate as a substitute. If the
participant later returns to play, the participant must be inserted
in the same written kicking order position previously held.
2. If a player
is ejected, injured, or becomes ill and cannot continue, the written
kicking order will continue in the same formation, less the removed
player. There is no "automatic out" when the removed player’s spot
in the order is reached.
players who do not kick shall not play in the game.
4. Any player
removed from the game for injury or illness must be noted on both
team written kicking orders and mentioned to the Head Referee.
5. The pitcher and the catcher positions may only be replaced once
per inning each, unless injury forces another substitution.
6. Only runners
who are injured while traveling to a base, and who successfully make
it to a base, may be substituted. There are no other allowable
runner substitutions. A runner may be substituted no more than twice
during the game. Upon the second substitution, the player will be
removed from the game and no longer be allowed to participate