The Game
No contact allowed.
No Blocking.
A coin toss determines first possession.
Ball must be snapped between the legs to start play.
The offensive team takes possession of the ball at their 5-yard line
and has three (3) plays to cross mid-field. Once a team crosses
mid-field, they will have three (3) plays to score a touchdown.
If the offensive team fails to cross mid-field or score, possession
of the ball changes and the opposite team starts their drive from
their 5-yard line.
All possession changes except interceptions start on the offenses
5-yard line.
Teams change sides after the first 14 minutes, possession will
change at half along with direction (no quick snaps). Each team will
have two timeouts per half along with a 1 minute pro-clock in second
half.
Each time the ball is spotted a team has 25 seconds to snap the
ball. Teams will receive one warning before a Delay of Game penalty
is enforced.
Interceptions can be returned for a touchdown (6) score. Extra
points are allowed to be returned for a score of (2) points.
All plays will start from the line of scrimmage. Before a play
begins the line of scrimmage must be set. In the event of a hurry up
offense, the rusher can rush anywhere the 7 yard referee is located
on the field.
THE TOP
GUN DIVISION WILL BE THE ONLY DIVISION WHERE THEIR ARE LATERALS.
**All teams must pay referee fees in order to
advance to the next playoff round whether its a win or a forfeit.**
Attire
Cleats are allowed, except for metal spikes. Inspections can and
will be made.
Shirts must be tucked in shorts, pants, etc.
Shorts must not have pockets. (Will not be allowed to play)
Mouthpiece (optional)
All teams who are not in uniforms by week 2 will start the game down
0-2. All players not in uniform will not be eligible for stats.
Flags that are unable to be pulled will be down from the point of
attempt and will be considered illegal equipment front the point of
the infraction the player will be penalized 10 yards and a loss of
down.
Player Changes
All player changes must be made prior to your first scheduled game
and must be approved by Red Zone Sports personnel.
All players must have played in five (4) scheduled games to be
eligible for playoffs.
Player changes may be made at the Red Zone Sports Master Scoreboard.
You are only allowed to roster eight (8) players on each team.
Players/Game Schedules
Teams must field a minimum of three (3) players at all times.
Teams consist of 8 players (4 on the field with 4 substitutes). ALL
SUBSTITUTIONS MUST COME ON A DEAD-BALL AND MUST OCCUR ON THE SAME
SIDE OF THE FIELD.
All forfeits are scored 14-0.
We reserve the right to reduce, shorten, or reschedule games due to
inclement weather or unforeseen circumstances. In the event of
inclement weather or unforeseen circumstance all regular season
games that are seven (7) minutes in the second half will be
considered a completed game. Playoffs will be rescheduled and picked
up where left off.
If a team is winning by twenty-eight (28) points with seven minutes
left in the second half the game will be over.
All players must carry I.D. or proof of age.
All teams must be ready to play at game time. All
teams who report to the field 7 minutes late they will loose their
timeouts for the game. If the team reports to the field 14 minutes
late their game will be forfeit.
Scoring
TD=6 points, Extra Point=1 (5 yards out); 2 (12 yards out), Safety=2
points
All players who score must have one flag and ball across the goal
line.
Rushing the Quarterback
a. All players that rush the passer must be a minimum of 7 yards
from the line of scrimmage when the ball is snapped. Any number of
players can rush the quarterback..
b. The rusher must rush from an angle. There are no heads up rushing
aloud. This will result in a defensive penalty (5 yards and a first
down). In the event of a team running a tight formation play the
rusher must rush from the outside of the formation. **Players must
be close together.**
c. Players not rushing the Quarterback may defend beyond on the line of
scrimmage.
d. Once the ball has been handed off the 7 yard rule is no longer in
effect and all defenders are eligible to rush.
A special marker, or the referee, will designate 7 yards from the
line of scrimmage.
e. All rushers must make an attempt at the quarterback to be
considered a rush. ( Referees Judgment) If the rusher decides to
cover the receiver in the back field without making an attempt at
the quarterback the 5 second rule will be in effect.
f. In order to be called a sack the quarterback must have the ball
in his hand. All TIES will go to the quarterback, this will be a
judgment call.
g. In the event of a hurry offense the rusher may rush from anywhere
the 7 yard referee is located. The rusher must be behind the 7 yard
referee at all times. If the rusher is off sides this will result in
a 5 yard penalty and a 1st down.
Running
a. The Quarterback CANNOT run the ball.
b. Only direct hand-offs behind the line of scrimmage are legal. NO
laterals or pitches of any kind. Offense may use multiple hand-offs.
c. The player who takes the hand-off can throw the ball as long as
he does not pass the line of scrimmage.
d ."No Running Zones" are located 5 yards before midfield and 5 yards
before the end zone in each offensive direction.
e. "No Running Zones" are designed to avoid short yardage power
running situations.
f. Spinning is allowed but players cannot leave their feet to avoid
a defensive player.
g. The ball is spotted where the ball carriers belt is when the flag
is pulled, not where the ball is. Ball & flags must break the plane
for a 1st down and touchdown.
Passing
a. All passes must be forward and received beyond the line of
scrimmage.
b. Shovel passes are allowed but must be received beyond the line of
scrimmage.
c. Quarterback has a 5 second "pass clock". If a pass is not thrown within
the 5 seconds, play is dead, loss of down, ball returns to line of
scrimmage. Once the ball is handed off the 5 second rule is no
longer in effect. If there is a rush the 5 second “pass clock” is
not in enforced.
d. Interceptions are a live play which will be allowed to be
returned.
e. If the quarterback crosses the line of scrimmage before he
releases the ball it will result in a penalty. The penalty will be 5
yards back and a loss of down. (Play will continue until the whistle
is blown).
f. All quarterbacks must have the ball released from their hand in
order to avoid a sack. All TIES will go to the quarterback.
g. When the ball is snap and the quarterback rolls
out of the pocket and contact is made this will be called an
offensive penalty. Once the quarterback rolls the rushers angle
changes.
Receiving
a. All players are eligible to receive passes (including the QB if
the ball has been handed off behind the line of scrimmage).
b. Only one player is allowed in motion at a time. (Ball must be
set)
c. Player must have at least one foot in bounds when making a catch.
d. Pass may not be intentionally tipped in any direction to another
teammate.
e. In the event of a defensive tip ball any receiver is eligible to
receive the deflected pass. This includes a player who happens to
step out of bounds and come back in the field of play.
f. If a defensive player is stationary and the receiver initiates
contact it is illegal contact, this penalty will result in a loss of
10 yards from the point of contact.
Dead Ball
a. Play is ruled "DEAD" when: – Offensive player’s flag is pulled. –
Ball carrier steps out of bounds. – Touchdown is scored. – At the
point of an interception under 2 minute clock will stop (if score is
more than ten points clocks doesn’t stop.) – Ball carrier’s knee or
the ball hits the ground. – Ball carrier’s flag falls out. –
Receivers flag falls out. (play is dead at point of reception.) – If
the quarterback takes a snap without flags, the ball is dead where
he or receives the snap.
b. If there is an illegal flag pull prior to the catch of the
football , You must pull the other flag in order to be down. If both
flags are pulled you must touch the player one hand below the waist.
Clarification:
a. If a receiver loses a flag during a play he/she is still
eligible. As soon as they touch the ball, play is dead at that spot
and the ball cannot be advanced. If ball is caught in the end zone
the play results in a touchdown.
There are no fumbles. Ball is spotted where it hits the ground.
Anytime the ball touches the ground it is dead.
b. If flag is pulled before football leaves the Quarterbacks hand,
Quarterback is
down.
c. The center must have both flags before he snaps the ball. One
flag is unacceptable.
d. All teams will have one sideline in which they will substitute
from. You my only substitute from that sideline, otherwise you will
receive a loss of 5 yards on the play. All substitute players must
be inside the two 5 yards sidelines. No will be allowed in the end
zone area.
Sportsmanship
a. If the officials witness ANY acts of tackling, elbowing, cheap
shots, blocking, or other unnecessary conduct, the offender will be
EJECTED. (The player or players will be automatically suspended for
2 games.)
b. Trash talking is illegal: Officials will determine what is and
what is not offensive in nature. Offenders are subject to ejection.
(The player or players will be automatically suspended for 2 games.)
c. Any player who throws another players flag will be warned with a
delay of game. The second will result in a 5 yard penalty that will
be added on at the end of the play, and the down will be replayed.
In the event of a third delay of game, it will result in a 10 yard
penalty and a 1st down.
d. Excessive Celebrations is illegal: No team is allowed to do
excessive celebration during or after a big play, touchdown, or at
the end of the game. We as an organization are trying to promote
good sportsmanship.
e. ** Any player, players, coach, coaches, team, teams parents
and/or fans using abusive language or threaten an official or any
Red Zone sports staff member before, during, or after the game. Will be
ejected from the game and will be suspended for the next (2) games.
Fines may apply to this rule!
f. Any player ejected for fighting (throwing punches, slapping, or
other physical contact) will be automatically suspended for 2 games
and/or the remainder of the season. (Leagues Discretion) (There will
be no refunds of money for an ejection!)
g. There is No Cursing allowed in the park that Red Zone Sports has a
permit. The first one will be a warning. The next one will be tossed
from the game of play.
h. Any player, players, head coach, coaches, team, teams parents
and/or fans that (is/are) ejected from the game will have 1 minute
leave the entire park and player, players, head coach, coaches, &
team will be suspended for the next 3 games.
i. Head Coach is responsible for his teams (parents, fans/spectator)
watching the game. If any parents, fans/spectator cannot maintain
good conduct they will be asked to leave the park. The referee will
stop the game and anyone ejected (Parents, fan/spectator) will have
1 minute leave the entire park. If anyone refuses to leave the
(game/field). The game will be stopped and the opposing team will
awarded the victory by forfeit.
** Red Zone Sports has the right to enforce and /or extend any rules and
/or suspensions to include the complete season, playoff, and / or
the entire year. **
Time/Overtime
a. Games will consist of two (2) Fourteen (14) minute halves. A
running clock format will be used, except for the last one (1)
minutes of the game, provided the point differential is less than
ten (10) points. There is a 25 second play clock.
b. Each team will have two (2) thirty (30) second time-outs per
half. If a timeout is called before an extra point is attempted the
clock will start when the ball is hiked, unless the score is less
then (10) points and in the second half.
Each Team will have a one (1) minute pro-clock in the second half of
play. If the score is greater than ten (10) the clock will run. If a
timeout is called on a touchdown the clock will not run until after
the extra point. If a team is winning by 28 points with 7 minutes to
go in the second half the game is over.
c. Officials may stop the clock at any time for administrative
purposes.
d. Should the score remain tied at the end of regulation; the teams
will go directly into overtime. A coin toss will determine starting
possession. The winner of the toss will have choice of starting on
offense or defense. The loser of the toss will have choice of
direction for the entire overtime. Each team will be provided one
(1) time-out for the entire over-time (no carry over).
1) Each team will have one (1) extra point play from their five (5)
yard line. (A team may elect to go for 2 points from the twelve yard
line.) Should the defense return an interception for a touchdown,
the game is over.
2) Should the score remain tied at the end of the first overtime
period, the teams move directly into the second overtime period? The
team that started on defense will now start on offense. Each team
will have one (1) extra point play from their twelve (12) yard line,
Should the defense return an interception for a touchdown, the game
is over.
3) Should the score remain tied at the end of the second overtime
period, the teams move directly into the second overtime period?
Each team will have one (1) play from the five (5) yard line, and
the team that gains the most yardages will be declared the winner.
The winner in overtime will be awarded the points accordingly (1)
point from the five, (2) points from the twelve, (1) point for the
longest yard, these points will be added to the final score.
** The clock will never benefit the team who is winning the game.
**Any offensive of plenty inside the one(1)minute pro clock will
stop the clock. **
Penalties
Offense:
a. False start: 5 yards, repeat down
b. Illegal Motion: 5 yards, loss of down
c. Illegal forward pass: 5yards, loss of down
d. Offensive Pass Interference: 10 yards, loss of down
e. Flag Guarding: 5 yards from the spot of the foul, loss of down
f. Impeding the rusher: 5yards ,loss of down
g. Illegal Contact/ Charging by an Offensive player-10 yards from
the spot of the foul.
h. Blocking or screening: 5 yards from the spot of the foul.
I. Stiff arm rule: 5 yards from the spot of the foul.
J. Delay of game: 1st offense: clock stops, warning 2nd offense:
clock stops, loss of 5 yards, down repeated.
k. Illegal Attire 5 yards loss of down, line of scrimmage foul.
Defense:
a. Encroachment: 5 yards, first down
b. Defensive Pass Interference: 10 yards, first down
c. Illegal Contact: 10 yards, first down
d. Holding: 5 yards from the spot of the foul, first down
e. Illegal flag pull: 5 yards, first down
f. Illegal rush: 5 yards, first down
g. All penalties are enforced from the line of scrimmage, unless
noted.
H. Officials will determine incidental contact, that may result
during play
I. The last man rule is applied at all times of the game.
j. Games cannot end a defensive foul, unless declined.
Divisional Tie Breakers
1. Best winning PCT%
2. Head to head
3. Point Differential
4. Most Points Scored
5. Coin Toss
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